Yamamoto, Jazon

The Black art of multiplatform game programming / Multiplatform game programming Jazon Yamamoto - xxii, 338 pages : illustrations ; 23 cm

Subtitle from cover. "Includes video tutorials for each chapter!"--Cover.

Includes bibliographical references (pages 317-320) and index.

Setting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future.

9781305110380 1305110382

2014932082


Computer graphics
Computer Games--Programming

QA 76.76.C672 / Y36 2015

794.8/1526