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008 140130s2015 maua b 001 0 eng d
010 _a 2014932082
020 _a9781305110380
_q(pbk.)
020 _a1305110382
_q(pbk.)
035 _a(OCoLC)ocn868037933
040 _aBTCTA
_beng
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042 _alccopycat
050 0 0 _aQA 76.76.C672
_bY36 2015
082 0 4 _a794.8/1526
_223
100 1 _aYamamoto, Jazon
245 1 4 _aThe Black art of multiplatform game programming /
_cJazon Yamamoto
246 3 0 _aMultiplatform game programming
264 1 _aBoston, MA :
_bCengage Learning PTR,
_c2015
300 _axxii, 338 pages :
_billustrations ;
_c23 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
500 _aSubtitle from cover.
500 _a"Includes video tutorials for each chapter!"--Cover.
504 _aIncludes bibliographical references (pages 317-320) and index.
505 0 _aSetting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future.
650 0 _aComputer graphics
_2Computer graphics
650 0 _aComputer Games
_2Computer Games
_xProgramming
856 4 2 _3Contributor biographical information
_uhttp://www.loc.gov/catdir/enhancements/fy1608/2014932082-b.html
856 4 2 _3Publisher description
_uhttp://www.loc.gov/catdir/enhancements/fy1608/2014932082-d.html
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/enhancements/fy1608/2014932082-t.html
906 _a7
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942 _2ddc
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999 _c15876
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