The Black art of multiplatform game programming /
Yamamoto, Jazon
The Black art of multiplatform game programming / Multiplatform game programming Jazon Yamamoto - xxii, 338 pages : illustrations ; 23 cm
Subtitle from cover. "Includes video tutorials for each chapter!"--Cover.
Includes bibliographical references (pages 317-320) and index.
Setting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future.
9781305110380 1305110382
2014932082
Computer graphics
Computer Games--Programming
QA 76.76.C672 / Y36 2015
794.8/1526
The Black art of multiplatform game programming / Multiplatform game programming Jazon Yamamoto - xxii, 338 pages : illustrations ; 23 cm
Subtitle from cover. "Includes video tutorials for each chapter!"--Cover.
Includes bibliographical references (pages 317-320) and index.
Setting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future.
9781305110380 1305110382
2014932082
Computer graphics
Computer Games--Programming
QA 76.76.C672 / Y36 2015
794.8/1526