The Black art of multiplatform game programming / Jazon Yamamoto
Material type:
- text
- unmediated
- volume
- 9781305110380
- 1305110382
- Multiplatform game programming
- 794.8/1526 23
- QA 76.76.C672 Y36 2015
Item type | Current library | Shelving location | Call number | Status | Barcode | |
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Main Library | Circulation Section | QA 76.76 C672 Y36 2015 (Browse shelf(Opens below)) | Available | 000000001130594 |
Subtitle from cover.
"Includes video tutorials for each chapter!"--Cover.
Includes bibliographical references (pages 317-320) and index.
Setting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future.
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